Makerplay

    GAME CREATION FOR THE CLASSROOM

    A classroom full of game makers.

    Give your students a challenge worth making their own: design a game, play it, then make it better. A 45-minute activity with a visual Game Board and AI assistance.

    • 45 min
    • Solo or pairs
    • Browser-based
    Have a class code? Join here →
    Your students write the rules

    Little knight

    • I’m the little knight. I hop rocks and slash

    Goblins

    • They wait in the orchard. Hop over them or slash

    Skull knights

    • They guard the ruins. Slow, but take 2 hits

    The world

    • Village first, then river, ruins, cave
    Their idea becomes a playable game
    Willow Square
    ...or anything!

    OUR APPROACH TO LEARNING

    A new starting point for learning to build software.

    You want your students to understand technology—and be able to create with it. Makerplay starts with a challenge they can care about: turning their own game idea into something that works.

    01

    Describe what should happen

    What can the player do? What happens when two characters meet? Students turn an idea into specific instructions another person—or a computer—can follow.

    02

    Break it into parts

    Characters, objects, and rules become game cards on a visible board. Students can inspect their design, explain how the pieces fit together, and change one part at a time.

    03

    Test it. Use your judgment.

    Does it work as intended? Is it fun? Is the challenge fair? Students play, notice what falls short, and decide what to change—then test again.

    Your students make the decisions. Makerplay handles the code.

    They practice expressing ideas clearly, breaking a problem into parts, and using their own judgment to improve the result.

    YOUR CLASSROOM, AT A GLANCE

    Simple to prepare. Easy to run.

    Use the ready-to-go lesson guide, share your class code, and let students start creating. Your teacher view keeps their games in one place, so you can follow their progress and choose a few to play together.

    Student access is through the class code—no student email address or password required. Keep your teacher link private.

    Read the teacher guide →
    Teacher view with a class code, Students, Showcase and Guide tabs, and student games. Fictional example.
    The teacher view, with a fictional class and sample nicknames. Open image to zoom.

    THE PRACTICAL DETAILS

    Before you bring it to class

    Do I need to teach coding?

    No coding experience is needed. Students work with ideas, written rules, and a visual board. The activity gives them practice describing, testing, and revising a design; it is not a course in writing a conventional programming language.

    What should I prepare?

    A computer, Chromebook or iPad with an internet connection for each student or pair. Test the school’s devices and network beforehand. Arrange any approvals your school requires before the session. The guide includes a simple lesson plan.

    What does the AI do?

    The AI coach helps students describe their ideas, and the builder turns them into a playable game. Students test the result, explain what they want to change, and work with the coach to improve it.

    How do student access and privacy work?

    Students join with a class code and a nickname—no student email address or password needed. Makerplay creates an anonymous sign-in to keep their work connected to their browser. Keep personal details out of game cards and chat. Our Privacy Policy explains how data is handled.

    Are their games public?

    Classroom games stay out of the public arcade by default. An explicit play link can be shared outside the classroom and opened by someone who has it. Decide what to share with your school before giving out any links.

    Can students continue later?

    Yes. You can send students a link to play their classroom game at home. With a parent or guardian, they can also create a home account to recreate their game or start making new ones.

    What happens after I send a request?

    You’ll receive an email with the next steps for classroom access and any applicable costs or limits. Once you have access, use the guide and class code to run the session independently, at your own pace.

    Privacy Policy · Terms · Subprocessors

    FOR TEACHERS AND SCHOOLS

    Plan a game creation session for your class.

    Help students design, build, and play their own video games in a 45-minute classroom activity. No coding experience needed.

    Read the teacher guide →

    Let’s plan your first session.

    Tell us about your group to request classroom access. The lesson guide gives you a simple plan to follow independently.

    We’ll use these details to respond to your request. Please don’t include student names or personal information. Privacy Policy.

    Students creating games on a laptop and iPad with their teacher.

    FROM OUR BLOG

    How to teach kids to code in 2026

    Use a classroom game jam to help students develop their ideas, test their decisions, and improve what they build. See how to run the activity with your class.

    Read the article