Little knight
- I’m the little knight. I hop rocks and slash
Makerplay helps kids create their own video games—design the characters, worlds, and rules, then play and improve what they’ve made.
You want your child to learn to program because you want them to understand technology—and be able to create with it.

What should happen when a player loses a life?

Why is this level too easy?

How could we make it more fun?
Traditional coding tools teach children to build by arranging blocks or writing code. Makerplay starts with a different challenge: describe what you want to happen, define the rules, test the result, and figure out what needs to change.
Increasingly, professional developers work this way too: specifying what software should do, letting tools generate the code, and evaluating and refining the result.
Your child makes those decisions. Makerplay handles the code.
They practice turning an idea into working software—and using their own judgment to make it better.
Your child brings an idea. Their coach asks questions to help make it precise. Together, they turn it into rules on the Game Board—with your child making the decisions.
I want to sneak past a dragon.

How does the dragon know you’re there?
It hears me running! I have to walk slowly when I’m close.
Game BoardYour child connects two parts of a game with rules they can see, change, and test.
Play something in the Arcade. Remix it. Change the hero, break a rule, invent a new challenge.
Explore gamesMake a game. Share it with your friends. Play theirs. Remix each other’s ideas.
Zero, zilch, nada. Ever.
No coins to buy, loot boxes or pay-to-win tricks inside games.
Generated nicknames, parent-managed accounts, and no peer-to-peer chat.
It started with a dad and his son making a game. Now it’s your family’s turn.

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Your first game can start with a single idea.