Little knight
- I’m the little knight. I hop rocks and slash
Creative screen time for kids
Looking for something creative they can do on a screen? Makerplay helps kids create their own games. Your child invents characters, decides how the game works, and plays what they’ve made. A visual Game Board and guided help give them a place to turn those ideas into something playable.
A character, a goal, a rule: every game starts with decisions your child gets to make. See how written ideas on game cards become a game.
Try your game! What should we change next?
Example game cards and recorded gameplay. In Makerplay, your child describes their own ideas, plays the result, and decides what to change.
How kids make a game in Makerplay
The Game Board holds cards for the characters, objects, and rules in their game. Each card describes what that part should do. Here’s how a small treasure hunt could take shape.
“A knight who collects crystals.” Your child puts the hero and goal on game cards. An AI coach helps them think through questions like how the player wins.
2Makerplay’s AI builder, Bolt, turns those instructions into a playable game. Your child supplies the ideas and rules; Bolt handles the code.
Can’t reach the treasure? Add a double jump to the hero’s card, rebuild, and try again. Your child decides whether the change makes the game more fun.
That’s the creative part: imagining something, explaining how it works, and making decisions after trying it.

“What would make this part more fun?”
You don’t need to be the game designer
Let your child explain the game. Try it, notice something specific, and give them room to decide what to change.
Makerplay’s AI coaches, Luna and Willy, help children put ideas into words. Bolt builds from their Game Board. You can help with reading or typing while leaving the choices with your child.
Meet the game-making teamDecide together what you want to try. A finished experiment gives you something to talk about—and a place to pause.
Choose a small goal: invent a character, fix a tricky jump, or make an ending worth reaching.
Ask, “What did you change?” Let them show the rule and what happens when you play.
Agree on an endpoint before starting, such as one change and a playtest. Write down the next idea for another day.
Our parent’s guide looks at the experience a game offers and the choices children get to make.
The activity asks your child to make decisions about something they’re building: how a character behaves, what a player needs to do, or what would make the next version more fun. Playing is part of testing their ideas.
No. Your child describes the game through written instructions on the Game Board, and Makerplay handles the code. You can help them explain an idea and play the result without becoming their programming teacher.
That depends on how comfortably they read, write, and work through a new activity. Start together, see where they need help, and adjust. Children who need support can describe their choices aloud while you help enter them.
Begin with something they enjoy playing. Ask what they would change—a character, a rule, or an ending. The Arcade offers games to explore. An invitation to make one small change can be enough to start.
Agree on a small goal before beginning, alongside your family’s usual time boundaries. After a playtest, talk about what worked and jot down an idea for next time. A creative activity can still need a clear ending.
You can watch the examples above or explore games in the Arcade without an account. To start making your own projects in Makerplay, create a parent account.

Create a parent account to get started. Then help your child choose one small game idea to bring to life in Makerplay.